Regardless of the result of the saving throw,. Faerie Fire: Colorful light prevents creatures from being concealed or invisible. Creatures that start in or enter one of these squares take 1d6 fire damage per 2 levels the ghost has, subject to a basic Reflex save. Range 120 feet; Area 10-foot burst. 4th: barkskin, speak with plants. Faerie Fire (PHB 239) Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. Range 60 feet; Targets 1 creature. 95! Note: The download file is VERY LARGE so it may take some time to download depending on your internet connection speed. Glitterdust: One of your enemies is dazzled (20% miss chance) and is without invisibility for 1 minute. Traditions divine. A simple "Show Art" macro for GMs. Your ears become pointed, and your skin grows blueish and pale. Although the brightness is only equivalent to that of a single candle, the spell makes objects or people under the effects of other obscuring magic (such as a blur, invisibility, or displacement spells) much easier to detect. Feb 23, 2023. Choose your bloodline, the source of your power. Creatures outlined by faerie fire take a –20 penalty on all Stealth checks. Creatures outlined by faerie fire take a –20 penalty on all Stealth checks. Every Upcoming PF2e Product. r/Pathfinder2e. See invis might be a better option for the one using the spell. Breath Weapon [two-actions] Arcane Evocation Poison. The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Shield Block. Restoration Spell 2. It's interesting that faerie fire had its spell level increased and still only reduces it to 20% miss chance. 1 Price 70 gp Bulk L Faerie Dragon Liqueur (Adult) Item 12 Source Treasure Vault pg. 1 answer. You don't need the optional extension. The spells that can be cast from a staff are listed. /level (D) Saving Throw none; Spell Resistance yes. " It's thus possible to interpret the ability. File Size: 76. Fire. Would you change that ranking, and why?. A faerie dragon can use this breath weapon once every 1d4 rounds. 0. If the target fails, whatever actions the target uses on its next turn, it must repeat on its following turn. Heightened (+1) The damage increases by 2d6. If any given enemy takes the damage twice it is better than fireball on average. Faerie Fire is better against higher level enemies as it has no save and lasts 5 mins. Usage. Fairy Fire is definitly up there for lvl 1 spells though. 262 4. Faerie fire: Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Outlined subjects shed light as candles. Entangle restrains the enemies and is str based. The wearer can command the ring to give forth a ramlike force, manifested as a vaguely discernible shape. Nearly every heavy armor in Pathfinder 2nd edition includes the following in its description: A suit of this armor comes with an undercoat of padded armor and a pair of gauntlets. Range 30 feet. druid 1 Casting Time 1 standard action; Components V, S, DF; Range long (400 ft. Price 6,500 gp. This. Any creature in the area when the spell is cast is also outlined in light. You reach out a hand and seize a creature's skeleton from afar, harming their body and potentially wrenching them by the bones to move them against their will. Source Ancestry Guide pg. 6. More often than not, you’ll roll initiative when. Prerequisites trained in Intimidation. Str –5, Dex +6, Con +0, Int +2, Wis +4, Cha +2. As the GRANTADVATK is for all attacks against it (not just specific attackers) the player can apply this effect to the target using the normal effects application system without the need for an extension. The Faerie’s innate spellcasting isn’t amazing, but it includes Faerie Fire, allows. You cause the air in the area to become supersaturated with water vapor. +1 item bonus to Nature checks; this bonus increases to +2 when you Command an Animal of the specific kind depicted by the pendant. 581 4. It can't Delay or take any reactions until it has obeyed your command. The faerie fire does not cause any harm to the objects or creatures thus outlined. Can something lit by faerie fire be seen in darkness? /ds. Range 30 feet; Targets 1 mindless undead creature with a level no greater than bind undead's spell level. 278 4. Choose air, earth, fire, or water. Confused. The only way I can think of is to give your Familiar the Speech, Manual Dexterity, and Spellcasting Familiar Abilities. ECOLOGY. They're typically mindless creatures, lacking many of the abilities that make other undead a serious threat. Source Pathfinder #183: Field of Maidens pg. Range 120 feet; Area 10-foot burst. Dispel and Counterspell: When a spell or magical effect is dispelled or counterspelled, it triggers a wild magic surge on the caster or subject. Although the. Latest Pathfinder 2e! Contact Other Plane - Dead Void II (PF2E) October 31, 2023; Cultures of Celmae: Dwarves 2e September 8, 2023;Intimidating Glare Feat 1. You might revere this elemental force, siphon power from the Elemental Plane of Fire, or venerate a collection of deities such as Asmodeus, Sarenrae, the Tian goddess of disasters and volcanoes Lady Nanbyo, or the. Ball Lightning. Any of the Wall spells. Creatures in the path of the fire snake take 1d6 points of fire damage per. Like anything in Pathfinder 2e, how effectively you can use an option depends heavily on how you build your character. Level 13. You deal 2d6 fire damage to creatures in the area. Unlike other items, found snares cannot be collected or sold in their complete. Heightened (6th) The status bonus increases to +2. A creature that fails its save is stupefied 2 and slowed 1 for 1d4 rounds; on a critical failure, the duration is 1. 89 1. Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. You can't willingly ingest anything—including elixirs and potions—while sickened. Start as any variety of elf or half-elf, take Elven Accuracy at 4, pour invocations into Eldritch Blast, and watch your DPR climb rapidly. The spell does get "heightened to 2" (a +1) once you hit character level 3, but there's no additional effect until you get to the +2 (level 5) because that's what the spell says. Traits. When Seeking, it remains hidden, rather than flat-footed to you, and it must succeed at a DC 11 flat check when targeting you with an attack. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. Source Core Rulebook pg. Revealing light, also known as faerie fire, 1 2 is primarily a beginner druid spell used to create a glow around objects. Heightened (2nd) Level 1. effective melee combatant. Trigger A creature Casts a Spell that you have prepared. It likewise negates the effects of blur and displacement. Staves. Source Core Rulebook pg. 6th-Level Druid Spells. Range 120 feet; Area 10-foot burst. Item 7+. I feel like Water Breathing is too situational. Duration 1 day. Creatures outlined by faerie fire take a –20 penalty on all Stealth checks. The target gains a +1 status bonus to Armor Class and saving throws against creatures and effects of the chosen alignment. The burrowing badger is plentiful in most temperate forests. You also gain specific abilities based on the type of aberration you choose: claw ( reach 10 feet ), Damage 2d8+8 bludgeoning, and you can spend an action after a hit to Grab the target. A pale glow surrounds and outlines the subjects. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast faerie fire . You can cast each of these arcane innate spells once per day. I am thinking about carrying a Maul as a backup weapon. A blazing band of fire arcs through the air. Range long (400 ft. 194 4. Jul 11, 2023. Fear the Sun H S U: You cause the creature's vision to become particularly sensitive. Counteract checks compare the power of two forces and. Specifically, the Faerie Dragon is explicitly called out as casting spells as a 3rd-level sorcerer. They’re known to be vicious at home and abroad—in other words, the perfect melee combat experts. If you or an ally uses any hostile actions against the target, the spell ends. The attack deals 1d4 damage of the chosen type (no ability modifier is added to the damage roll). HP 16, fast Healing 2 (while touching fire); Immunities bleed, fire, paralyzed, poison, sleep; Weaknesses cold 3. Item 15. 618 4. 246. You can use the Craft activity to create snares. Sprite: A family of diminutive winged fey with a strong connection to primal magic. Faerie Fire itself would not be enough. Possessed of draconic features and brilliant colorations, draxies descend from a mighty faerie dragon, reincarnated into multiple draxies after her death in the mercurial fashion of the fey realm. Creatures outlined by faerie fire take a –20 penalty on all Stealth checks. Prerequisites trained in Crafting. Cast somatic, verbal. Failure The creature takes full damage and is deafened for 1 round. If enemies stay in the fog, each targeted effect has a 20% failure chance, from strikes, to save or suck spells, and even targeted heals, you gave a 1/5 chance to utterly fail in any targeted pursuit. Entangle + freedom of movement (which my bard gives everyone) is lotsa fun, and feather step has helped BSFs avoid problems quite a bit. Duration 10 minutes. Speed 20 feet, fly 25 feet Melee [one-action] jaws +9 [] (), Damage 1d6 piercing and 1d4 fire Arcane Innate Spells DC 15; Cantrips (1st) daze, light Breath Weapon [two-actions] (arcane, fire) The fire mephit breathes flames in a 15-foot cone that deals 2d4 fire and 1d4 persistent fire damage to each creature within the area (DC 17 basic Reflex save). You can exclude any number of animals from damage just as you can plant creatures. The faerie fire can be blue, green, or violet, according to your choice. Casting Time 1 standard action Components V, S, M/DF (a piece of phosphor). Choose one magical fire, fire spell, or fire item in the area and attempt to counteract it. Faerie Herbalism (PF2) - The Garden of Life Faerie Herbalism introduces a whole new type of treasure from the secret masters of the woodland wi. To figure out how to create or convert one, figure out what interests your player most about the class. You might revere this elemental force, siphon power from the Elemental Plane of Fire, or venerate a collection of deities such as Asmodeus, Sarenrae, the Tian goddess of disasters and volcanoes Lady Nanbyo, or the elemental lord of fire Ymeri. You end one spell effect or magic item effect. Saving Throw Fortitude. Create and share characters with auto calculation, and view collections of characters in campaigns. The ray deals 2d6 fire damage. A faerie dragon can use this breath weapon once every 1d4 rounds. Spell 2. Heroism Spell 3. 93 Range 120 feet; Area 10-foot burst; Duration 5 minutes. Listing it under "Immunities" seems to actually be a reference instructing you to read the will-o'-wisp's Magic Immunity ability: "A will-o’-wisp is immune to all spells except faerie fire, glitterdust, magic missile, and maze . Faerie Fire: Both of your enemies are without invisibility for the next five minutes. The fire mephit. Because it allows no saving throw, it remains useful at all levels. So I've seen a lot of confusion here and elsewhere about what is coming out and when, so I thought I would collate all of the information we have together into one place here. Dragon Adult Black Dragon, Adult Blue Dragon, Adult Brass Dragon, Adult Brine Dragon, Adult Bronze Dragon, Adult Cloud Dragon, Adult Copper Dragon, Adult Crystal Dragon, Adult Forest. Outlined subjects shed light as candles. ISBN . Animal Messenger is a great utility spell in. Publisher Stock # LGP579FB02PF2 . Dragon, Faerie from the Tome of Horrors Complete 2011, Necromancer Games, Inc. Make a spell attack roll. Any use of fire in this room (including alchemist’s fire and spells such as burning hands) risks setting the entire collection ablaze. In most versions, the spellcaster could chose the color of the glow, picking between green, blue, violet, or red. Duration sustained up to 1 minute. For pure fire/fire builds there really isn't a downside to using pscyhokineticist over regular kineticist, because fire/fire doesn't care about combat maneuver bonus. All badgers are naturally fierce and tenacious, and their squat stature belies their strength and speed. Assume that if you use gliterdust one makes the save and one fails. Sneak Attack: The drow rogue deals 1d6 extra precision damage to flat-footed creatures. Oh, thanks a bunch. Game Master. With a word of necromantic power, you seize control of the target. 353 (2E) Revealing light, also known as faerie fire, 1 2 is primarily a beginner druid spell used to create a glow around objects. RPGBOT is an Ennie-winning online resource for tabletop roleplaying games, including informative articles, online tools, and the RPGBOT. A suit of autumn's embrace armor can gain sapience when lovingly crafted by a fae monarch of sufficient power; a suit of faerie queen's bower is one such example. You gain the chosen simple blast wild talent for 1 minute, using your kineticist level – 2 to determine the blast talent’s damage. It can’t use actions that have the concentrate trait unless they also have the rage trait. I'm trying to get milage out of protecting a friend. Duration 1 day. Duration 1 min. So they all become Observed. Make. Dark elves require no outside light sources and see perfectly well in pitch-black conditions. If precision is necessary, the GM can have you select a 30-foot cone or a 15-foot burst within line of sight. For the full list of Sorcerer Bloodlines and their full descriptions. Traits. 3. The faerie fire can be blue, green, or violet, according to your choice at the time of casting. Each creature must attempt a Fortitude save. A blazing band of fire arcs through the air. Summoner Tandem. Success The ray deals full damage. You can spend a single action retching in an attempt to recover, which lets you immediately attempt a Fortitude. Faerie Fire. But sometimes, fragments of their elemental power remain behind. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire. For example, faerie fire is a light-producing spell of 1st level. Just that fire-immune monsters, particularly dragons and fiends, are just too prevalent to specialize in that type of damage. File Size: 9. 3rd: tree shape, wall of thorns. When a foe Casts a Spell and you can see its manifestations, you can use your own magic to counter it. The glyph currently requires level 75. Each deity below has their alignment listed in parentheses after their name, followed. A glimpse into the future ensures your next blow strikes true. Cast [two-actions] or [three-actions] Range 100 feet; Targets 1 creature with a skeleton. ago. 199; There is a more recent version of this spell. Pathfinder 2 Bestiary: Oni, Fire Yai: 14: Paizo: Pathfinder Bestiary 2 (Second Edition) Oni, Ice Yai: 13:. Cultures of Celmae Oyapok 2e September 8, 2023; Ultimate Rulership (PF2) August 30, 2023;Fire Mephit Creature1. Each creature in the area must attempt a Fortitude save against your class DC or spell DC, whichever is higher. Breath Weapon [two-actions] ( arcane, fire) The fire mephit breathes flames in a 15-foot cone that deals 2d4 fire and 1d4 persistent fire damage to each creature within the area. School conjuration (creation); Level bard 2, sorcerer/wizard 2. Drow Weapon Expertise : (prerequisite Drow Weapon Familiarity) Whenever you gain a. 2K subscribers in the Pathfinder2eCreations community. Sprite: A family of diminutive winged fey with a strong connection to primal magic. One could also note that " Immunities magic" may be a misnomer, RAW. following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13): 1/day each: detect magic, disguise self, faerie fire, fly, hypnotic pattern. Save: Will negates (blinding only); SR no. Breath Weapon [two-actions] (arcane, fire) The fire mephit breathes flames in a 15-foot cone that deals 2d4 fire and 1d4 persistent fire. All badgers are naturally fierce and tenacious, and their squat stature belies their strength and speed. Catching up on all the Pathfinder Remastered previews, Starfinder Mystic class Field Test, Stream schedule, and Organized Play updates. So for things like Glitterdust and Faerie Fire, sure you still can't see the creature - but you can see the glitter/flames. Environment temperate or warm forests Organization solitary or clan (2-8) Treasure standard. You cause the air in the area to become supersaturated with water vapor. If the creature critically fails the save, it is also enfeebled 1 for 1 round. Cast [two-actions] somatic, verbal. It gives you advantage on attacks and enemies have disadvantage on attacks. You infuse weapons with positive energy. You call forth a cloud of mist. Prism Dragon. You attack with a weapon you're wielding or with an unarmed attack, targeting one creature within your reach (for a melee attack) or within range (for a ranged attack). 1 The spell is also granted to its clerics by some divine. Breath Weapon (Su) 5-foot cone, euphoria for 1d6 rounds, DC 12 Fortitude negates. It gains the minion trait. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. During the remaining duration of the spell, you can use the Belch Smoke action. While raging, the badger is affected in the following ways. 69 1. This must be an effect you are allowed to dismiss, as defined by the spell or item. /level) Effect. Once it can speak and has the ability to use Interact action along with having a spell on its spell list it should be able to use a wand for that spell as long as it's a 1 or 2 action cast and you spend an action to Command the Familiar to give it 2. You gain the ghoul and undead traits and the basic undead benefits. Source Core Rulebook pg. 471 4. 41. At Higher Levels. Often, nothing remains after defeating a fire elemental but a pile of ashes and the fading smell of smoke. Podcast to help you be a better player and play better games. Faerie fire is primarily a beginner druid spell used to create a glow around objects. A potion or oil can be used only once. Click here for details!The module contains: Effects for the various exploration activities defined by the PF2E system. Athletics modifier of +20, unless your own modifier is higher. Faerie dragons usually exhibit pleasant and good-natured temperaments, though they have a mischievous streak that leads them to play tricks on those around them. Core Rulebook - Sources - Archives of Nethys: Pathfinder 2nd Edition Database. All creatures in the area when you cast the spell are limned in colorful, heatless fire of a color of your choice for the. You and your eidolon move together. After you use this breath weapon, you can't do so again for 1d4 rounds. Heightened (5th) The duration increases to 1 hour. 0 Fire lives at the center of the world, the center of the sun, and the center of civilization. Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. Faerie Fire (PHB 239) Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. The other enemy is without invisibility for two rounds and then goes invisible again. Using the weight of earth, you hamper a target's flight, with effects based on its Fortitude save. They move across the reflective vault of. Elves of the Flanaess are a bit shorter and lighter than humans, with a slender, athletic build and typically fair complexions, although eye and hair colour can vary among the subraces. A direct hit deals 1d6 points of fire damage. 584 4. Environment warm mountains Organization solitary, gang (2–5), band (6–12 plus 35% noncombatants and 1 adept or cleric of 1st–2nd level), raiding party (6–12 plus 1 adept or sorcerer of 3rd–5th level, 2–5 hell hounds, and 2–3 trolls or ettins), or tribe (20–30 plus 1 adept, cleric, or sorcerer of 6th–7th level; 1 fighter or ranger of 8th–9th level as. Related to pseudodragons, faerie dragons are whimsical, playful pranksters that spend most of their time either relaxing in cool forest glades or engaged in some sort of prank. You deal 1d6 positive damage plus your spellcasting ability modifier. She is more dangerous when she can use magic from a safe distance. Faerie fire is primarily a beginner druid spell used to create a glow around objects. Source Core Rulebook pg. When a creature. 331 4. Sound Burst Spell 2. Outlined subjects shed light as candles. When you select this feat, you add the formulas for four common snares to your formula book. Faerie Fire. /level) Area: creatures and objects within 10-ft. Antilife Shell: 10-ft. A will-o’-wisp is immune to all. The combination of base abilities is pretty good. Pathfinder 2e Nexus. Meaning that you have. Best way to take advantage of that is by getting them flat-footed. Bestiary 3 wrote: Faerie dragons sometimes ally with spellcasters, serving as curious, occasionally reckless, but always true familiars. You can see invisible creatures and objects. Flames Source Advanced Player's Guide pg. Because it allows no saving throw, it remains useful at all levels. Hit Points: 8 plus your Constitution modifier. Traditions primal. 20. Each wand holds a spell of a certain level, determined when the wand is created. + 10 ft. Wild Zones: Some places are magically unstable. Counteract says - "Some effects try to counteract spells, afflictions, conditions, or other effects. The faerie fire can be blue, green, or violet, according to your choice at the time of casting. Source Core Rulebook pg. Note that some of these spells are duplicates of lower-level spells, which can be a great way to fill in levels if new spells don't appeal to you. (Fire's Finest kinda gives me mixed feelings because at same time I love idea of group of adventurers with giant robot, but at same time that sounds like disruptive group of npcs to use and they aren't really rebels, they ARE the annoying. Critical Success The creature is unaffected. Samurai Source Ultimate Combat pg. Faerie Fire. Will. My current favorite builds are the sterling dynamo monk, and the rippling water stance monk with a witch dedication to get the elemental betrayal focus spell. This is especially important for spells like Faerie Fire where the affected creatures shed 10 ft. Kitsune (Blood of the Beast pg. Success The creature is unaffected. 620 4. Options like Faerie Fire can fill in gaps and may be better suited for large crowds, but Totem Spirit (Wolf) doesn’t allow saving throws. Attacks with these weapons deal an extra 1d4. The Elemental Planes are more than expanses of sky, rock, fire, and ocean. Broken Tusk Pendant. The attack deals 1d4 damage of the chosen type (no ability modifier is added to the damage roll). Sickened Source Core Rulebook pg. The Price of a dose of alcohol depends on the specific beverage. Source Secrets of Magic pg. Spell 2. The armor is happy to give you and your companions counsel, hoping to guide you on a path of benevolence and aid you in battles against forces that seek. This has three effects, and the target must attempt a Will save. 2. I found nothing, so I took it upon myself to make something. You can cast faerie fire and invisibility each once per day as primal innate spells. This table provides a quick reference for how far you can move with a Climb or Swim action. A creature can benefit from only one restoration spell each day, and it can't benefit from restoration more than. Ability Type Specific Familiar - Faerie Dragon. Situation: I am the DM, and the player in question is an Inventor who took the Subterfuge Suit innovation "Camouflage Pigmentation", which states that they can Hide without cover or concealment while wearing the armor. The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result. Summoner Tandem. ECOLOGY. Source Core Rulebook pg. 264 . Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Light. Drow seldom make themselves known to surface folk, preferring to remain legends while advancing their sinister agendas through proxies and agents. A faerie dragon can use this breath weapon once every 1d4 rounds. View all figurehead. The ray deals 2d6 fire damage. It wears a sharp-toothed grin and expresses its delight by the twitching of its tail, its merriment fading only if it is attacked. Pathfinder 2 Core Rulebook: Faerie Fire: spell: Paizo: Pathfinder 2 Core Rulebook: False Life: spell: Paizo: Pathfinder 2 Core Rulebook: False Vision: spell: Paizo: Pathfinder 2 Core Rulebook: Familiars: page: Paizo:. If you are under the effect of faerie fire and enter the area of the darkness spell, faerie fire is dispelled on you. Each creature in the area must succeed at a DC 18 Fortitude save or become stupefied 2 and slowed 1 for 1d4 rounds; on a critical failure, the duration is 1 minute. + 10 ft. View all cursed items. Terrifying Howl. 5 was designed expecting 10% of your income is spent on consumables, and I don't think PF changed that. ) (7 – 21 lbs. Source Dark Archive pg. Challenge (Ex): Once per day, a samurai can challenge a foe to combat. Perilous Larceny Source PFS Guide pg. You can cast a couple level 1 scrolls every battle, and it makes up about 1% of your income per battle at level 8. This is where location comes into play. A pale glow surrounds and outlines the subjects. Latest Pathfinder 2e! Contact Other Plane - Dead Void II (PF2E) October 31, 2023;Alcohol is a common substance available in stunning variety. If the creatures are invisible, they are concealed while affected by faerie fire , rather than being undetected. All creatures in the area when you cast the spell are limned in colorful, heatless fire of a color of your choice for the duration. Choose one magical fire, fire spell, or fire item in the area and attempt to counteract it. Pyre's Memory [three-actions] (divine, evocation, fire) The ghost causes great gouts of flame to erupt without warning. Either of you that has the corresponding movement type can Burrow, Climb, Fly, or Swim instead. 0. Wall of Thorns: Thorns damage anyone who tries to pass. Level: 1stCasting Time: 1 ActionRange/Area: 60 ft (20 ft)Components: VDuration: 1 Minute (Concentration)School: EvocationAttack/Save: DEX SaveDamage/Effect:. The number of actions you spend when Casting this Spell determines the spell's effects. These are living resources. You can see invisible creatures and objects. Source Core Rulebook pg. RPGBOT. 6k; asked 23 hours ago. Range touch. Critical Failure The target is confused for 1 minute, with no save to end early. Failure The creature takes full damage and is deafened for 1 round. If Faerie Fire is higher than its light shines through the Darkness without being extinguished. Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. And yeah, you get it every +2 spell levels (SL 3, 5, 7, 9) r/Pathfinder2e. 79 Traditions divine, occult, primal Cast [two-actions] somatic, verbal Range 30 feet; Targets 1 willing creature and 1 non-magical stone object of 1 or 2 Bulk Duration 10 minutesSTEP 3: Crafting Skill Check. When you succeed with Battle Medicine or Treat Wounds, the target regains 5 additional HP at DC 20, 10 HP at DC 30, or 15 HP at DC 40. This works like summon animal, except you summon a common creature that has the fey trait and whose level is –1, such as those below. Gills (Pathfinder #123: The Flooded Cathedral pg. Those whose clothes or equipment catch fire must make DC 15 Reflex saves for each item. Make a spell attack roll. 0. 9798387978104 . 26 . Price. * This archetype offers Attack of Opportunity at a different level than displayed here. The typical badger has dark, brownish-gray fur highlighted with white markings, particularly on the head, giving it a striped mask of fur around its eyes. Each time you Sustain the Spell, you can. You need to adjust every encounter. -radius spread. This Spell may contain spoilers from the Quest for the Frozen Flame Adventure Path.